Performances in cyberspace raise unique questions about the nature of performance as well as the possibilities of virtual communities.
For example:
What sorts of communities emerge in response to performances in virtual spaces (when spectators and performers do not interact face-to face, or when the performance is random or sporadic rather than linear or prolonged)?
How are communities of spectators defined or the nature of spectating changed through the potential for interactivity?
How do particular communities organize around gender, sexuality and race in the mediated arena of performances in cyberspace?
What issues of identity, belonging, and access are raised by the creation of virtual communities through digital performance?
Are the virtual communities established through digital culture linked historically to other types of performance-based communities?
How are the realms of design expanded or limited by the creation of 3-D virtual spaces unrestricted by "real" corporeality or materiality, and how do design questions influence the creation of virtual communities?
How does technology alter the nature of collaboration?
How does the status of spontaneity or improvisation in cyberspace shape communities?
How do virtual communities emerge from rehearsals consisting of orchestrations and arrangements of digital culture?
We are less interested in papers pondering the values of digital culture than in those considering "actual" performances in cyberspace. We encourage experimental formats and presentations.
Send abstracts by Mar 15 to:
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Michelle Risdon Comparative Studies in Society and History University of Michigan 102 Rackham Building Ann Arbor, MI 48109-1070 merisdon@umich.edu |
Austin Booth Humanities Specialist Lockwood Library SUNY Buffalo Buffalo, NY 14260-2200 habooth@acsu.buffalo.edu |